PROJECT IN-A-GADDA-DA-VIDA
Build a world.
Then let it think.
A living simulation for studying autonomous agents, artificial memory and the boundary between a decision and a change to reality.
01 / THE RESEARCH QUESTION
A world first.
An agent second.
Adam and Eve perceive, decide, use tools, exchange information and remember between sessions. Python remains the authority over reality; the language model can only propose an action.
02 / EXPERIMENT SEQUENCE
From deterministic rules
to measurable behaviour.
Each stage adds one controlled capability. The simulation remains testable before intelligence, persistence or communication is introduced.
- 01Establish realityWorld state, rules and validated events
- 02Make it observableInterface, scheduling and clear boundaries
- 03Add bounded agencyLocal model proposals and safe tools
- 04Retain and exchangeMemory, provenance and agent messages
- 05Measure the systemContracts, baselines and experiments
03 / SYSTEM ANATOMY
Separate responsibilities.
One consistent world.
The model proposes. Tools constrain. The simulation engine alone confirms a world mutation.
04 / FIELD MANUAL
Nine protocols.
One living system.
Move from the first world rule to a measurable society of agents. Each protocol pairs the theory with mechanisms, experiments and a checkpoint.